It started with a pipe.
Then there were one hundred of them.
PIPES turns a collection of ordinary infrastructure into a surreal, explorable system. Pipes bend, connect, leak, rupture, get repaired, disappear, reappear, and occasionally seem to have developed ideas of their own. Some remain straightforward. Others are edited into increasingly improbable objects, waiting to be discovered as the visitor moves through the field.
Like URBANISM and MAKEUP, this is less a conventional gallery than a kind of pseudo-exploration game. There is no real destination and not much of a mission. You wander. You inspect. You stumble onto something that should probably not be happening to a pipe.
The interface makes room for all one hundred without asking them to behave like thumbnails. Movement loops across the edges, turning the gallery into a space that feels larger than the screen, while changes in density allow the visitor to decide just how much plumbing they are prepared to confront at once.
Can a pipe gallery be interactive as well as surreal?
Apparently the answer is yes.
Someone should still call a plumber.